Thank you to all those who have contributed. Fixed an issue where the last spawned vehicle wasn't cleared properly.The Selector will now close on terrain unload.Fixed an issue where the dashboard would not save the state of lights, bumping the file format version to 3 which now makes previous saves incompatible with this version.The OpenGL plugin has been disabled by default for Windows due to a reoccurring issue with AMD graphics cards.Its suitable to define the torque to the engine RPM set in the engine definition plus 25 ( multiply the value with 1.25) to get the overrev area defined. Fixed an issue with the Selector categories The first number is RPM where the power begins, and the second defines power as a percent of total torque.Fixed an issue an issue with event types that would prevent races from starting correctly.Multiplayer labels have been remade and you can now hide other vehicles by going through Vehicles -> Hide.Added the ability to edit the key map through Main menu -> Controls.Fixed an issue where the survey map would appear black depending on the texture filtering.Added CLI arguments for Linux on itch.io.Fixed an issue with the '-enter' CLI argument.Added console and cVars bindings to AngelScript.Fixed an issue where materials would "clash".Added 'getSectionConfig()' to 'BeamClass' for AngelScript.Added the ability for a wheel to have multiple detacher groups. Fixed an issue where certain keyboard shortcuts did not work in the Terrain Editor.Added Caelum time cycles, which can be adjusted or disabled through Settings -> Time of day.You can now adjust the height of waves through Settings -> Wave height.Added the ability to reload current terrain, can be done by Simulation -> Reload current terrain.Browsing the server list should also be made simpler with actual tabs and double clicking a server to join.
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